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Penny Wilkerson
Penny Wilkerson
Game Artist | Game Developer
San Francisco, United States of America

Summary

I am a game artist with a software engineering background. My passion and skill set has led me to develop indie mobile games for the past 2 years, focusing on art, code and design.

I am self-driven to acquire new skills and learn new tools. For the duration of my independent stint, I have picked up Unity, Krita and Illustrator, having already known Photoshop. Combined with my previous work experience as a C++ Engineer, I was able to prototype several games and ultimately ship 2 products that are available on the Google Play store. The work I enjoyed the most was creating the 2D game assets and animated UI elements each development cycle.

You can find the finished games here:
https://play.google.com/store/apps/details?id=com.furthington.tushi
https://play.google.com/store/apps/details?id=com.furthington.volley

Currently, I am looking for a role that combines my technical knowledge and my creative passion, especially in 3D modeling.

Skills

Digital Painting3D ModelingGame DevelopmentProgramming

Software proficiency

Maya
Maya
Krita
Krita
Photoshop
Photoshop
Illustrator
Illustrator
Unity
Unity

Experience

  • Lead Developer, Founder, CEO at Furthington Studios
    Singapore
    October 2014 - October 2016 (2 years)

    Game developer making casual mobile games.

    - Games were made and prototyped in Unity with C#

    - Responsible for all art assets, from concept to final

    - Created UI with animations

    - Designed, play-tested, and balanced game mechanics iteratively

    - 2 games completed and shipped on the Google Play store

  • Software Engineer at TinyCo
    San Francisco, United States of America
    July 2012 - June 2014 (1 year 11 months)

    C++ client-side engineer for mobile games, on teams averaging 8 people.

    - Worked with UI artists and product managers to create more dynamic UX

    - Added features to the in-house UI tool

    - Wrote and fixed UI export scripts

    - Worked closely with community team to solve live game problems